So if you increase the game time value, the game then has to play catch up and execute all events as if everything was in real time. It essentially has a bunch of queued events that execute when the game time exceeds the event's trigger time. It may say it can build it, but if it is too close, it will place it & destroy it, taking your resources & gold. One may want to be cautious when placing towers & resource buildings. I found it weird that it still maintained its position on not being able to place towers side by side, even though it was green, but whatever, not a big deal for me. I tried it out with placing walls the way I want & that works, so. I know that when I used to use speed training with build anywhere, that buildings would start with partial health & could not be repaired, so I used to disable it when using that script.īut yes, that is how, in general, it used to work. ![]() I don't know if something has changed in the game, or there is something in the code that stopped that from happening? ![]() When I build on top of the impassable terrain, the buildings take damage and blow up anyway. ![]() Is this how the old Build Anywhere script worked?
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